private void NothingItemHackAction(object attachedObject)
{
// Pretty hack-y, but oh well...
if (attachedObject is BroadcastReceivedScript)
{
((BroadcastReceivedScript)attachedObject).Message = null;
}
else if (attachedObject is LookAtBrick)
{
((LookAtBrick)attachedObject).Target = null;
}
else if (attachedObject is PlaySoundBrick)
{
((PlaySoundBrick)attachedObject).Value = null;
}
else if (attachedObject is SetLookBrick)
{
((SetLookBrick)attachedObject).Value = null;
}
else if (attachedObject is BroadcastBrick)
{
((BroadcastBrick)attachedObject).Message = null;
}
}