CapDemo.GUI.User_Controls.Start_Game.load C# (CSharp) Метод

load() публичный Метод

public load ( ) : void
Результат void
        public void load()
        {
            flp_StartGame.Controls.Clear();
            ContestBL ContestBL = new ContestBL();
            List<Contest> ListContest;
            ListContest = ContestBL.GetAllSetup();

            if (ListContest != null)
            {
                for (int i = 0; i < ListContest.Count; i++)
                {
                    if (ListContest.ElementAt(i).ChallengceScore > 0)
                    {
                        Game game = new Game();
                        TagGame++;
                        game.Tag = TagGame;
                        game.ID_Game = TagGame;
                        //game.onRun += game_onRun;
                        game.onClick += game_onClick;
                        //game.Enabled = false;

                        game.lbl_CompetitionName.Text = ListContest.ElementAt(i).Competition.NameCompetition;
                        game.lbl_RoundName.Text = ListContest.ElementAt(i).Round.NameRound;
                        game.lbl_ContestName.Text = ListContest.ElementAt(i).NameContest;
                        game.lbl_IDContest.Text = ListContest.ElementAt(i).IDContest.ToString();
                        if (ListContest.ElementAt(i).Status == true)
                        {
                            game.lbl_Status.Text = "Hoàn Tất";
                            game.lbl_Status.ForeColor = Color.Red;
                            game.lbl_EndContest.Text = "0";
                            game.lbl_Result.Visible = true;
                        }
                        else
                        {
                            game.lbl_Status.Text = "Chưa Hoàn Tất";
                            game.lbl_Status.ForeColor = Color.Red;
                            game.lbl_EndContest.Text = "1";
                            game.lbl_Result.Visible = false ;
                        }
                        flp_StartGame.Controls.Add(game);
                    }
                }
            }
        }