public menuSplash(SpriteBatch spriteBatch, ContentManager content, String backTexture,
string button1Texture, string button2Texture, string button3Texture, string button4Texture, int gameStateIndex)
: base(spriteBatch, content, backTexture, gameStateIndex)
{
button1 = new Rectangle(180, 400, 120, 50);
this.button1Texture = content.Load<Texture2D>(button1Texture);
button2 = new Rectangle(180, 470, 120, 50);
this.button2Texture = content.Load<Texture2D>(button2Texture);
button3 = new Rectangle(180, 540, 120, 50);
this.button3Texture = content.Load<Texture2D>(button3Texture);
button4 = new Rectangle(180, 610, 120, 50);
this.button4Texture = content.Load<Texture2D>(button4Texture);
}