protected override void buildHighLODCover()
{
coverHigh = coverHighStress;
//coverHigh = new short[2 * 3];
//// First triangle
//coverHigh[0] = 0; coverHigh[1] = 1; coverHigh[2] = 2;
//// Second triangle
//coverHigh[3] = 0; coverHigh[4] = 2; coverHigh[5] = 3;
}