private void UpdateData()
{
//this.area = 0;
//this.torsConst = 0;
//this.i33 = 0;
//this.i22 = 0;
this.as2 = 2f * t2 * tf;
this.as3 = 2f * t3 * tf;
//this.s33 = 0;
//this.s22 = 0;
//this.z33 = 0;
//this.z22 = 0;
//this.r33 = 0;
//this.r22 = 0;
//CalcProps();
}