protected ChangeFireTexture ( |
||
texture | ||
Результат | void |
protected void ChangeFireTexture(ref Material texture)
{
float textureSelector = Rand.Value;
if (textureSelector < 0.33f)
{
texture = fireTextureA;
}
else if (textureSelector < 0.66f)
{
texture = fireTextureB;
}
else
{
texture = fireTextureC;
}
}