public Shoot ( Player player, |
||
player | Player | |
position | ||
speedX | float | |
speedY | float | |
type | int | |
damage | int | |
knockBack | float | |
Результат | bool |
public override bool Shoot(Player player, ref Microsoft.Xna.Framework.Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack)
{
type = mod.ProjectileType("SepulcherHead");
return base.Shoot(player, ref position, ref speedX, ref speedY, ref type, ref damage, ref knockBack);
}