public void OpenSkeleton(string path)
{
using (CsvFileReader reader = new CsvFileReader(path))
{
sktList = new List<MySkeleton>();
CsvRow row = new CsvRow();
// one frame skeleton
while (reader.ReadRow(row))
{
var skt = new MySkeleton(14);
if (row[0].ToLower().Trim().Equals("untracked"))
{
skt.Tracked = false;
}
else
{
int step = 7;
// one joint
for (int i = 0; i < row.Count; i += step)
{
var type = i / step;
var joint = new MyJoint()
{
Pos3D = new SkeletonPoint()
{
X = Convert.ToSingle(row[i]),
Y = Convert.ToSingle(row[i + 1]),
Z = Convert.ToSingle(row[i + 2])
},
PosColor = new System.Drawing.Point()
{
X = (int)Convert.ToSingle(row[i + 3]),
Y = (int)Convert.ToSingle(row[i + 4])
},
PosDepth = new System.Drawing.Point()
{
X = (int)Convert.ToSingle(row[i + 5]),
Y = (int)Convert.ToSingle(row[i + 6])
}
};
skt[type] = joint;
}
}
sktList.Add(skt);
}
}
//foreach (var mySkeleton in sktList)
//{
// Console.Write(mySkeleton[MyJointType.Head].PosColor.X);
//}
}