protected void HandleAcceptedSocket(Object _Socket)
{
var Socket = (Socket)_Socket;
if (Debug)
{
Console.WriteLine("HandleAcceptedSocket: " + Socket);
}
//Console.Write(".");
var FastcgiHandler = new FastcgiHandler(new FastcgiPipeSocket(Socket), Debug);
FastcgiHandler.HandleFastcgiRequest += HandleFascgiRequest;
FastcgiHandler.Reader.ReadAllPackets();
}