public static vec3 Abs(this vec3 item) { vec3 result = new vec3(item.x, item.y, item.z); if (result.x < 0) { result.x = -result.x; } if (result.y < 0) { result.y = -result.y; } if (result.z < 0) { result.z = -result.z; } return result; }