CSharpGL.UICursor.UpdatePosition C# (CSharp) Метод

UpdatePosition() публичный Метод

update cursor's position before every rendering.
public UpdatePosition ( Point mousePosition ) : void
mousePosition Point
Результат void
        public void UpdatePosition(Point mousePosition)
        {
            Padding margin = this.Margin;
            margin.Left = mousePosition.X - (int)(this.FocalPoint.X * this.Size.Width);
            margin.Top = mousePosition.Y - (int)(this.FocalPoint.Y * this.Size.Height);
            this.Margin = margin;
        }

Usage Example

Пример #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="renderMode"></param>
        /// <param name="clientRectangle"></param>
        /// <param name="mousePosition">mouse position in window coordinate system.</param>
        public void Render(RenderModes renderMode, Rectangle clientRectangle, Point mousePosition)
        {
            var arg = new RenderEventArgs(renderMode, clientRectangle, this.Camera);

            // render objects.
            {
                SceneRootObject rootObject = this.RootObject;
                this.RenderObject(rootObject, arg);
            }

            // render regular UI.
            this.UIRoot.Render(arg);

            // render cursor.
            UICursor cursor = this.Cursor;

            if (cursor.Enabled)
            {
                cursor.UpdatePosition(mousePosition);
                this.cursorRoot.Render(arg);
            }
        }