public SceneRootUI(int zNear = -100, int zFar = 100)
: base(System.Windows.Forms.AnchorStyles.Left |
System.Windows.Forms.AnchorStyles.Right |
System.Windows.Forms.AnchorStyles.Bottom |
System.Windows.Forms.AnchorStyles.Top,
new System.Windows.Forms.Padding(), new System.Drawing.Size(), zNear, zFar)
{
int[] viewport = OpenGL.GetViewport();
this.Location = new System.Drawing.Point(viewport[0], viewport[1]);
this.Size = new System.Drawing.Size(viewport[2], viewport[3]);
}