CSharpGL.SceneRootUI.SceneRootUI C# (CSharp) Метод

SceneRootUI() публичный Метод

root UI for opengl.
public SceneRootUI ( int zNear = -100, int zFar = 100 ) : System.Linq
zNear int
zFar int
Результат System.Linq
        public SceneRootUI(int zNear = -100, int zFar = 100)
            : base(System.Windows.Forms.AnchorStyles.Left |
            System.Windows.Forms.AnchorStyles.Right |
            System.Windows.Forms.AnchorStyles.Bottom |
            System.Windows.Forms.AnchorStyles.Top,
            new System.Windows.Forms.Padding(), new System.Drawing.Size(), zNear, zFar)
        {
            int[] viewport = OpenGL.GetViewport();
            this.Location = new System.Drawing.Point(viewport[0], viewport[1]);
            this.Size = new System.Drawing.Size(viewport[2], viewport[3]);
        }