public GetUniformVec3ArrayValue ( string varNameInShader, vec3 &value ) : bool | ||
varNameInShader | string | |
value | vec3 | |
Результат | bool |
public bool GetUniformVec3ArrayValue(string varNameInShader, out vec3[] value)
{
//if ((!this.Initialized) && (!this.Initializing)) { this.Initialize(); }
value = null;
bool gotUniform = false;
foreach (UniformVariable item in this.uniformVariables)
{
if (item.VarName == varNameInShader)
{
value = (item as UniformVec3Array).Value.Array;
gotUniform = true;
break;
}
}
return gotUniform;
}