/// <summary>
///
/// </summary>
protected virtual void DesignModeRender()
{
// Sky blue fore background.
//OpenGL.ClearColor(0x87 / 255.0f, 0xce / 255.0f, 0xeb / 255.0f, 0xff / 255.0f);
OpenGL.ClearColor(0, 0, 0, 0);
// Clear the color and depth buffer.
OpenGL.Clear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT | OpenGL.GL_STENCIL_BUFFER_BIT);
GLCanvasHelper.DrawClock();
OpenGL.DrawText(10,
10, Color.White, "Courier New",// "Courier New",
25.0f, this.GetType().FullName);
if (this.RenderTrigger == RenderTrigger.TimerBased)
{
OpenGL.DrawText(10,
this.Height - 20 - 1, Color.Red, "Courier New",// "Courier New",
20.0f, string.Format("FPS: {0}", this.FPS.ToShortString()));
}
}