CSharpGL.Data2Buffer.GenIndependentBuffer C# (CSharp) Метод

GenIndependentBuffer() приватный статический Метод

Generates an atomic counter buffer. Generates a pixel pack buffer. Generates a pixel unpack buffer. Generates a shader storage buffer. Generates a texture buffer. Generates an uniform buffer. Generates an independent buffer.
private static GenIndependentBuffer ( this array, IndependentBufferTarget bufferTarget, BufferUsage usage ) : Buffer
array this
bufferTarget IndependentBufferTarget
usage BufferUsage
Результат Buffer
        private static Buffer GenIndependentBuffer(this UnmanagedArrayBase array, IndependentBufferTarget bufferTarget, BufferUsage usage)
        {
            if (glGenBuffers == null)
            {
                InitFunctions();
            }

            uint[] buffers = new uint[1];
            glGenBuffers(1, buffers);
            var target = (uint)bufferTarget;
            glBindBuffer(target, buffers[0]);
            glBufferData(target, array.ByteLength, array.Header, (uint)usage);
            glBindBuffer(target, 0);

            Buffer buffer = null;
            switch (bufferTarget)
            {
                case IndependentBufferTarget.AtomicCounterBuffer:
                    buffer = new AtomicCounterBuffer(buffers[0], array.Length, array.ByteLength);
                    break;

                case IndependentBufferTarget.PixelPackBuffer:
                    buffer = new PixelPackBuffer(buffers[0], array.Length, array.ByteLength);
                    break;

                case IndependentBufferTarget.PixelUnpackBuffer:
                    buffer = new PixelUnpackBuffer(buffers[0], array.Length, array.ByteLength);
                    break;

                case IndependentBufferTarget.ShaderStorageBuffer:
                    buffer = new ShaderStorageBuffer(buffers[0], array.Length, array.ByteLength);
                    break;

                case IndependentBufferTarget.TextureBuffer:
                    buffer = new TextureBuffer(buffers[0], array.Length, array.ByteLength);
                    break;

                case IndependentBufferTarget.UniformBuffer:
                    buffer = new UniformBuffer(buffers[0], array.Length, array.ByteLength);
                    break;

                default:
                    throw new NotImplementedException();
            }

            return buffer;
        }