CSharpGL.SceneEditor.Scripts.Satellite.DoUpdate C# (CSharp) Метод

DoUpdate() защищенный Метод

protected DoUpdate ( ) : void
Результат void
        protected override void DoUpdate()
        {
            if (this.renderer == null)
            {
                this.renderer = this.BindingObject.Renderer as BuildInRenderer;
                this.planetTransform = this.BindingObject.Parent.Renderer as IModelSpace;
            }

            double deltaAngle = Time.DeltaTime.TotalMilliseconds * Math.PI * 2 / this.RevolutionPeriod;
            double newAngle = this.currentAngle + deltaAngle;
            var position = new vec3(
                (float)(this.RevolutionRadius * Math.Cos(newAngle)),
                0,
                (float)(this.RevolutionRadius * Math.Sin(newAngle)))
                + this.planetTransform.WorldPosition;
            this.currentAngle = newAngle;

            this.renderer.WorldPosition = position;
        }
    }
Satellite