CSharpGL.Demos.SimpleComputeRenderer.DoInitialize C# (CSharp) Метод

DoInitialize() защищенный Метод

protected DoInitialize ( ) : void
Результат void
        protected override void DoInitialize()
        {
            {
                // Initialize our compute program
                var shaderCode = new ShaderCode(File.ReadAllText(@"shaders\SimpleComputeRenderer\compute.comp"), ShaderType.ComputeShader);
                this.computeProgram = shaderCode.CreateProgram();
            }
            {
                // Initialize our resetProgram
                var shaderCode = new ShaderCode(File.ReadAllText(@"shaders\SimpleComputeRenderer\computeReset.comp"), ShaderType.ComputeShader);
                this.computeResetProgram = shaderCode.CreateProgram();
            }
            {
                // This is the texture that the compute program will write into
                var texture = new Texture(TextureTarget.Texture2D,
                    new TexStorage2DImageFiller(8, OpenGL.GL_RGBA32F, 256, 256),
                    new NullSampler());
                texture.Initialize();
                this.outputImage = texture;
            }
            {
                this.GroupX = 1;
                this.GroupY = 1;
                this.GroupZ = 1;
            }
            base.DoInitialize();

            this.SetUniform("output_image", this.outputImage);
        }