private void timer1_Tick(object sender, EventArgs e)
{
timerEnableSignIndex++;
if (timerEnableSignIndex >= timerEnabledSign.Length)
{ timerEnableSignIndex = 0; }
this.lblTimerEnabled.Text = timerEnabledSign[timerEnableSignIndex];
//foreach (var sceneObject in this.scene.RootObject.Children)
//{
// foreach (var obj in sceneObject)
// {
// obj.Update(this.timer1.Interval);
// }
//}
}