public void OP_BOFS()
{
SkinningState->CurrentBoneIndex = (int)Params24;
//SkinningState->CurrentBoneMatrixIndex = Params24 / 12;
//uint StartIndex = Params24 % 12;
//var BoneMatrices = &SkinningState->BoneMatrix0;
//BoneMatrices[SkinningState->CurrentBoneMatrixIndex].Reset(StartIndex);
}