public void PutVertex(ref VertexInfo VertexInfo)
{
//GpuState.VertexState.ViewMatrix.Matrix
if (!GpuState->ClearingMode)
{
var Vector = VertexInfo.Position.ToVector3();
if (!VertexType.Transform2D)
{
//Vector = GLVector3.Transform(Vector, ModelMatrix);
}
PrimitiveIndices.Add(WavefrontObjWriter.AddVertex(Vector));
}
//throw new NotImplementedException();
}