CSL_Traffic.PathManagerExtensions.CreatePath C# (CSharp) Метод

CreatePath() публичный статический Метод

public static CreatePath ( this pm, ExtendedVehicleType extendedVehicleType, uint &unit, Randomizer &randomizer, uint buildIndex, PathUnit startPos, PathUnit endPos, NetInfo laneTypes, VehicleInfo vehicleTypes, float maxLength ) : bool
pm this
extendedVehicleType ExtendedVehicleType
unit uint
randomizer Randomizer
buildIndex uint
startPos PathUnit
endPos PathUnit
laneTypes NetInfo
vehicleTypes VehicleInfo
maxLength float
Результат bool
        public static bool CreatePath(this PathManager pm, ExtendedVehicleType extendedVehicleType, out uint unit, ref Randomizer randomizer, uint buildIndex, PathUnit.Position startPos, PathUnit.Position endPos, NetInfo.LaneType laneTypes, VehicleInfo.VehicleType vehicleTypes, float maxLength)
        {
            PathUnit.Position position = default(PathUnit.Position);
            return pm.CreatePath(extendedVehicleType, out unit, ref randomizer, buildIndex, startPos, position, endPos, position, position, laneTypes, vehicleTypes, maxLength, false, false, false, false, false);
        }

Same methods

PathManagerExtensions::CreatePath ( this pm, ExtendedVehicleType extendedVehicleType, uint &unit, Randomizer &randomizer, uint buildIndex, PathUnit startPosA, PathUnit startPosB, PathUnit endPosA, PathUnit endPosB, NetInfo laneTypes, VehicleInfo vehicleTypes, float maxLength ) : bool
PathManagerExtensions::CreatePath ( this pm, ExtendedVehicleType extendedVehicleType, uint &unit, Randomizer &randomizer, uint buildIndex, PathUnit startPosA, PathUnit startPosB, PathUnit endPosA, PathUnit endPosB, NetInfo laneTypes, VehicleInfo vehicleTypes, float maxLength, bool isHeavyVehicle, bool ignoreBlocked, bool stablePath, bool skipQueue ) : bool
PathManagerExtensions::CreatePath ( this pm, ExtendedVehicleType extendedVehicleType, uint &unit, Randomizer &randomizer, uint buildIndex, PathUnit startPosA, PathUnit startPosB, PathUnit endPosA, PathUnit endPosB, PathUnit vehiclePosition, NetInfo laneTypes, VehicleInfo vehicleTypes, float maxLength, bool isHeavyVehicle, bool ignoreBlocked, bool stablePath, bool skipQueue, bool randomParking ) : bool
PathManagerExtensions