public override void nextTile()
{
int i;
// Change tile
base.nextTile();
int nc = src.NumComps;
int tIdx = src.TileIdx;
for (int c = 0; c < nc; c++)
{
ndl[c] = src.getSynSubbandTree(tIdx, c).resLvl;
}
// Reset the decomposed component buffers.
if (reconstructedComps != null)
{
for (i = reconstructedComps.Length - 1; i >= 0; i--)
{
reconstructedComps[i] = null;
}
}
}