CSGOTriggerbot.CSGOClasses.Framework.DoAimbot C# (CSharp) Метод

DoAimbot() публичный Метод

public DoAimbot ( ) : void
Результат void
        public void DoAimbot()
        {
            if (LocalPlayer == null)
                return;
            var valid = Players.Where(x => x.Item2.IsValid() && x.Item2.m_iHealth != 0 && x.Item2.m_iDormant != 1);
            if (WithOverlay.ConfigUtils.GetValue<bool>("aimFilterSpotted"))
                valid = valid.Where(x => x.Item2.SeenBy(LocalPlayer));
            if (WithOverlay.ConfigUtils.GetValue<bool>("aimFilterSpottedBy"))
                valid = valid.Where(x => LocalPlayer.SeenBy(x.Item2));
            if (WithOverlay.ConfigUtils.GetValue<bool>("aimFilterEnemies"))
                valid = valid.Where(x => x.Item2.m_iTeamNum != LocalPlayer.m_iTeamNum);
            if (WithOverlay.ConfigUtils.GetValue<bool>("aimFilterAllies"))
                valid = valid.Where(x => x.Item2.m_iTeamNum == LocalPlayer.m_iTeamNum);

            valid = valid.OrderBy(x => (x.Item2.m_vecOrigin - LocalPlayer.m_vecOrigin).Length());
            Vector3 closest = Vector3.Zero;
            float closestFov = float.MaxValue;
            foreach (Tuple<int, CSPlayer> tpl in valid)
            {
                CSPlayer plr = tpl.Item2;
                Vector3 newAngles = MathUtils.CalcAngle(LocalPlayer.m_vecOrigin + LocalPlayer.m_vecViewOffset, plr.Bones.GetBoneByIndex(WithOverlay.ConfigUtils.GetValue<int>("aimBone"))) - NewViewAngles;
                newAngles = MathUtils.ClampAngle(newAngles);
                float fov = newAngles.Length() % 360f;
                if (fov < closestFov && fov < WithOverlay.ConfigUtils.GetValue<float>("aimFov"))
                {
                    closestFov = fov;
                    closest = newAngles;
                }
            }
            if (closest != Vector3.Zero)
            {
                DoRCS(true);
                if (WithOverlay.ConfigUtils.GetValue<bool>("aimSmoothEnabled"))
                    NewViewAngles = MathUtils.SmoothAngle(NewViewAngles, NewViewAngles + closest, WithOverlay.ConfigUtils.GetValue<float>("aimSmoothValue"));
                else
                    NewViewAngles += closest;
                NewViewAngles = NewViewAngles;
            }
        }