protected override void SetupFields()
{
base.SetupFields();
this.AddField<int>("CSPlayer.m_hBoneMatrix", CSGOOffsets.NetVars.C_CSPlayer.m_hBoneMatrix);
this.AddField<uint>("CSPlayer.m_hActiveWeapon", CSGOOffsets.NetVars.C_CSPlayer.m_hActiveWeapon);
this.AddField<int>("CSPlayer.m_iFlags", CSGOOffsets.NetVars.C_CSPlayer.m_iFlags);
this.AddField<int>("CSPlayer.m_hObserverTarget", CSGOOffsets.NetVars.C_CSPlayer.m_hObserverTarget);
this.AddField<int>("CSPlayer.m_iObserverMode", CSGOOffsets.NetVars.C_CSPlayer.m_iObserverMode);
this.AddField<Vector3>("CSPlayer.m_vecVelocity", CSGOOffsets.NetVars.C_CSPlayer.m_vecVelocity);
}