CNCMaps.Engine.Map.Map.RemoveUnknownObjects C# (CSharp) Метод

RemoveUnknownObjects() приватный Метод

private RemoveUnknownObjects ( ) : void
Результат void
        private void RemoveUnknownObjects()
        {
            var c = _theater.GetCollection(CollectionType.Terrain);
            foreach (var obj in _terrainObjects.Where(obj => !c.HasObject(obj)).ToList()) {
                _terrainObjects.Remove(obj);
                obj.Tile.RemoveObject(obj);
            }

            c = _theater.GetCollection(CollectionType.Infantry);
            foreach (var obj in _infantryObjects.Where(obj => !c.HasObject(obj)).ToList()) {
                obj.Tile.RemoveObject(obj);
                _infantryObjects.Remove(obj);

            }

            c = _theater.GetCollection(CollectionType.Vehicle);
            foreach (var obj in _unitObjects.Where(obj => !c.HasObject(obj)).ToList()) {
                obj.Tile.RemoveObject(obj);
                _unitObjects.Remove(obj);
            }

            c = _theater.GetCollection(CollectionType.Aircraft);
            foreach (var obj in _aircraftObjects.Where(obj => !c.HasObject(obj)).ToList()) {
                obj.Tile.RemoveObject(obj);
                _aircraftObjects.Remove(obj);
            }

            c = _theater.GetCollection(CollectionType.Smudge);
            foreach (var obj in _smudgeObjects.Where(obj => !c.HasObject(obj)).ToList()) {
                obj.Tile.RemoveObject(obj);
                _smudgeObjects.Remove(obj);
            }

            c = _theater.GetCollection(CollectionType.Building);
            var cAlt = _theater.GetCollection(CollectionType.Overlay);
            foreach (var obj in _structureObjects.Where(obj => !c.HasObject(obj) && !cAlt.HasObject(obj)).ToList()) {
                obj.Tile.RemoveObject(obj);
                _structureObjects.Remove(obj);
            }
        }