public void Warp(int newX, int newY, Directions direction)
{
this.Direction = direction;
ServiceLocator.WorldManager.MapManager.Map.GetTile(this.X, this.Y).IsOccupied = false;
this.X = newX;
this.Y = newY;
ServiceLocator.WorldManager.MapManager.Map.GetTile(this.X, this.Y).IsOccupied = true;
this.Sprite.Position = new Vector2f(newX * 32, newY * 32);
}