void Update()
{
switch (direction)
{
case 1: //top left
{
transform.Translate(new Vector2(-speed * Time.deltaTime, speed * Time.deltaTime));
break;
}
case 2: //top right
{
transform.Translate(new Vector2(speed * Time.deltaTime, speed * Time.deltaTime));
break;
}
}
if (Vector2.Distance(transform.position, Camera.main.transform.position) > 15)
{
Destroy(gameObject);
}
}