BusinessLogic.Tests.UnitTests.LogicTests.AchievementTests.WeightedAchievementTests.SetupGamesForPlayer C# (CSharp) Метод

SetupGamesForPlayer() приватный Метод

private SetupGamesForPlayer ( int playerId, int numberofUniqueGamesToSetupPerWeight ) : void
playerId int
numberofUniqueGamesToSetupPerWeight int
Результат void
        private void SetupGamesForPlayer(int playerId, int numberofUniqueGamesToSetupPerWeight)
        {
            var playerGameResults = new List<PlayerGameResult>();

            for (int i = 0; i < numberofUniqueGamesToSetupPerWeight; i++)
            {
                AddPlayerGameResult(
                    playerId,
                    playerGameResults,
                    i,
                    decimal.Subtract(WeightTierCalculator.BOARD_GAME_GEEK_WEIGHT_INCLUSIVE_LOWER_BOUND_FOR_EASY, (decimal).1));

                AddPlayerGameResult(
                    playerId,
                    playerGameResults,
                    i,
                    WeightTierCalculator.BOARD_GAME_GEEK_WEIGHT_INCLUSIVE_LOWER_BOUND_FOR_EASY);

                AddPlayerGameResult(
                    playerId,
                    playerGameResults,
                    i,
                    WeightTierCalculator.BOARD_GAME_GEEK_WEIGHT_INCLUSIVE_LOWER_BOUND_FOR_ADVANCED);

                AddPlayerGameResult(
                    playerId,
                    playerGameResults,
                    i,
                    WeightTierCalculator.BOARD_GAME_GEEK_WEIGHT_INCLUSIVE_LOWER_BOUND_FOR_CHALLENGING);

                AddPlayerGameResult(
                    playerId,
                    playerGameResults,
                    i,
                    WeightTierCalculator.BOARD_GAME_GEEK_WEIGHT_INCLUSIVE_LOWER_BOUND_FOR_HARDCORE);
            }

            _autoMocker.Get<IDataContext>().Expect(mock => mock.GetQueryable<PlayerGameResult>()).Return(playerGameResults.AsQueryable());
        }