public static float GetPlayerPositionX() { return ib.GetPlayerPositionX(); }
public float GetAimDir() { float val = (float)Math.Atan2((BulletMLManager.GetPlayerPositionX() - X), -(BulletMLManager.GetPlayerPositionY() - Y)); ////Debug.WriteLine("SetAimDir : {0}" , val / Math.PI * 180); return(val); }