public void addVertex(SWIGTYPE_p_btVector3 w, SWIGTYPE_p_btVector3 p, SWIGTYPE_p_btVector3 q)
{
BulletCollisionPINVOKE.btVoronoiSimplexSolver_addVertex(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(w), SWIGTYPE_p_btVector3.getCPtr(p), SWIGTYPE_p_btVector3.getCPtr(q));
if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
}