public setBarycentricCoordinates ( float a, float b, float c ) : void | ||
a | float | |
b | float | |
c | float | |
Результат | void |
public void setBarycentricCoordinates(float a, float b, float c)
{
BulletCollisionPINVOKE.btSubSimplexClosestResult_setBarycentricCoordinates__SWIG_1(swigCPtr, a, b, c);
}
btSubSimplexClosestResult::setBarycentricCoordinates ( ) : void | |
btSubSimplexClosestResult::setBarycentricCoordinates ( float a ) : void | |
btSubSimplexClosestResult::setBarycentricCoordinates ( float a, float b ) : void | |
btSubSimplexClosestResult::setBarycentricCoordinates ( float a, float b, float c, float d ) : void |