BulletCSharp.btSphereSphereCollisionAlgorithm.calculateTimeOfImpact C# (CSharp) Метод

calculateTimeOfImpact() публичный Метод

public calculateTimeOfImpact ( btCollisionObject body0, btCollisionObject body1, SWIGTYPE_p_btDispatcherInfo dispatchInfo, SWIGTYPE_p_btManifoldResult resultOut ) : float
body0 btCollisionObject
body1 btCollisionObject
dispatchInfo SWIGTYPE_p_btDispatcherInfo
resultOut SWIGTYPE_p_btManifoldResult
Результат float
        public virtual float calculateTimeOfImpact(btCollisionObject body0, btCollisionObject body1, SWIGTYPE_p_btDispatcherInfo dispatchInfo, SWIGTYPE_p_btManifoldResult resultOut)
        {
            float ret = BulletCollisionPINVOKE.btSphereSphereCollisionAlgorithm_calculateTimeOfImpact(swigCPtr, btCollisionObject.getCPtr(body0), btCollisionObject.getCPtr(body1), SWIGTYPE_p_btDispatcherInfo.getCPtr(dispatchInfo), SWIGTYPE_p_btManifoldResult.getCPtr(resultOut));
            if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
            return ret;
        }