public virtual float calculateTimeOfImpact(btCollisionObject body0, btCollisionObject body1, SWIGTYPE_p_btDispatcherInfo dispatchInfo, SWIGTYPE_p_btManifoldResult resultOut)
{
float ret = BulletCollisionPINVOKE.btSphereSphereCollisionAlgorithm_calculateTimeOfImpact(swigCPtr, btCollisionObject.getCPtr(body0), btCollisionObject.getCPtr(body1), SWIGTYPE_p_btDispatcherInfo.getCPtr(dispatchInfo), SWIGTYPE_p_btManifoldResult.getCPtr(resultOut));
if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
return ret;
}