BulletCSharp.btIDebugDraw.drawSpherePatch C# (CSharp) Метод

drawSpherePatch() публичный Метод

public drawSpherePatch ( btVector3 center, btVector3 up, btVector3 axis, float radius, float minTh, float maxTh, float minPs, float maxPs, btVector3 color ) : void
center btVector3
up btVector3
axis btVector3
radius float
minTh float
maxTh float
minPs float
maxPs float
color btVector3
Результат void
        public virtual void drawSpherePatch(btVector3 center, btVector3 up, btVector3 axis, float radius, float minTh, float maxTh, float minPs, float maxPs, btVector3 color)
        {
            if (SwigDerivedClassHasMethod("drawSpherePatch", swigMethodTypes16)) LinearMathPINVOKE.btIDebugDraw_drawSpherePatchSwigExplicitbtIDebugDraw__SWIG_1(swigCPtr, btVector3.getCPtr(center), btVector3.getCPtr(up), btVector3.getCPtr(axis), radius, minTh, maxTh, minPs, maxPs, btVector3.getCPtr(color)); else LinearMathPINVOKE.btIDebugDraw_drawSpherePatch__SWIG_1(swigCPtr, btVector3.getCPtr(center), btVector3.getCPtr(up), btVector3.getCPtr(axis), radius, minTh, maxTh, minPs, maxPs, btVector3.getCPtr(color));
            if (LinearMathPINVOKE.SWIGPendingException.Pending) throw LinearMathPINVOKE.SWIGPendingException.Retrieve();
        }

Same methods

btIDebugDraw::drawSpherePatch ( btVector3 center, btVector3 up, btVector3 axis, float radius, float minTh, float maxTh, float minPs, float maxPs, btVector3 color, float stepDegrees ) : void