public void setOptimizedBvh(SWIGTYPE_p_btOptimizedBvh bvh, SWIGTYPE_p_btVector3 localScaling)
{
BulletCollisionPINVOKE.btBvhTriangleMeshShape_setOptimizedBvh__SWIG_0(swigCPtr, SWIGTYPE_p_btOptimizedBvh.getCPtr(bvh), SWIGTYPE_p_btVector3.getCPtr(localScaling));
if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
}