public btRigidBodyConstructionInfo(float mass, SWIGTYPE_p_btMotionState motionState, SWIGTYPE_p_btCollisionShape collisionShape, SWIGTYPE_p_btVector3 localInertia) : this(BulletDynamicsPINVOKE.new_btRigidBodyConstructionInfo__SWIG_0(mass, SWIGTYPE_p_btMotionState.getCPtr(motionState), SWIGTYPE_p_btCollisionShape.getCPtr(collisionShape), SWIGTYPE_p_btVector3.getCPtr(localInertia)), true)
{
if (BulletDynamicsPINVOKE.SWIGPendingException.Pending)
{
throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
}
}