BuildReportTool.ReportManager.RefreshUnusedAssetsBatch C# (CSharp) Метод

RefreshUnusedAssetsBatch() статический приватный Метод

static private RefreshUnusedAssetsBatch ( BuildInfo buildInfo, FileFilterGroup filtersToUse ) : void
buildInfo BuildInfo
filtersToUse FileFilterGroup
Результат void
	static void RefreshUnusedAssetsBatch(BuildInfo buildInfo, FileFilterGroup filtersToUse)
	{
		if (buildInfo.UnusedAssetsIncludedInCreation)
		{
			BRT_BuildReportWindow.GetValueMessage = "Getting list of unused assets...";

			List<BuildReportTool.SizePart> allUsed = buildInfo.UsedAssets.GetAllAsList();

			BuildReportTool.SizePart[] allUnused;
			BuildReportTool.SizePart[][] perCategoryUnused;

			BuildPlatform buildPlatform = GetBuildPlatformFromString(buildInfo.BuildType, buildInfo.BuildTargetUsed);


			allUnused = GetAllUnusedAssets(buildInfo.ScenesIncludedInProject, buildInfo.ScriptDLLs, buildInfo.ProjectAssetsPath, buildInfo.IncludedSvnInUnused, buildInfo.IncludedGitInUnused, buildPlatform, buildInfo.UnusedPrefabsIncludedInCreation, buildInfo.UnusedAssetsBatchNum, buildInfo.UnusedAssetsEntriesPerBatch, allUsed);

			if (allUnused != null && allUnused.Length > 0)
			{
				perCategoryUnused = SegregateAssetSizesPerCategory(allUnused, filtersToUse);

				buildInfo.UnusedAssets = new AssetList();
				buildInfo.UnusedAssets.Init(allUnused, perCategoryUnused, filtersToUse);

				if (allUsed.Count != buildInfo.UsedAssets.AllCount)
				{
					// it means GetAllUnusedAssets() found new used assets
					// re-assign all used and re-sort
					BuildReportTool.SizePart[] newAllUsedArray = allUsed.ToArray();

					BuildReportTool.SizePart[][] newPerCategoryUsed = SegregateAssetSizesPerCategory(newAllUsedArray, filtersToUse);
					buildInfo.UsedAssets = new AssetList();
					buildInfo.UsedAssets.Init(newAllUsedArray, newPerCategoryUsed, filtersToUse);
				}
			}
			else
			{
				buildInfo.MoveUnusedAssetsBatchNumToPrev();
			}


			BRT_BuildReportWindow.GetValueMessage = "";

			buildInfo.FlagOkToRefresh();
		}
	}