BuildReportTool.FiltersUsed.GetProperFileFilterGroupToUseFilePath C# (CSharp) Метод

GetProperFileFilterGroupToUseFilePath() публичный статический Метод

public static GetProperFileFilterGroupToUseFilePath ( string userFileFilterSavePath ) : string
userFileFilterSavePath string
Результат string
        public static string GetProperFileFilterGroupToUseFilePath(string userFileFilterSavePath)
        {
            // attempt to get from Assets/BuildReport/Config/FileFiltersUsed.xml
            // if none, attempt to get from ~/UnityBuildReports/FileFiltersUsed.xml
            // if no dice, create a new FileFiltersUsed.xml in ~/UnityBuildReports/ and use that

            // attempt to get from default Build Report Tool folder: Assets/BuildReport/Config/FileFiltersUsed.xml

            string fileFilterGroupAtDefaultAssetsPath = BuildReportTool.Options.BUILD_REPORT_TOOL_DEFAULT_PATH + "/" + FILE_FILTERS_USED_FILENAME;

            if (File.Exists(fileFilterGroupAtDefaultAssetsPath))
            {
            return fileFilterGroupAtDefaultAssetsPath;
            }

            // search for Build Report Tool folder in all subfolders of Assets folder and look for file there
            // maybe shouldn't do this? it's recursive and could be slow on project with hundreds of folders...
            /*
            string assetFolderPath = BuildReportTool.Util.FindAssetFolder(Application.dataPath, BuildReportTool.Config.BUILD_REPORT_TOOL_DEFAULT_FOLDER_NAME);
            if (!string.IsNullOrEmpty(assetFolderPath))
            {
            string fileFilterGroupAtFoundAssetsPath = assetFolderPath + "/" + FILE_FILTERS_USED_FILENAME;

            if (File.Exists(fileFilterGroupAtFoundAssetsPath))
            {
                return fileFilterGroupAtFoundAssetsPath;
            }
            }
            */

            string fileFilterGroupAtUserPersonalFolder = userFileFilterSavePath + "/" + FILE_FILTERS_USED_FILENAME;
            if (File.Exists(fileFilterGroupAtUserPersonalFolder))
            {
            //Debug.Log("will use file filter from user folder: " + fileFilterGroupAtUserPersonalFolder);
            return fileFilterGroupAtUserPersonalFolder;
            }

            string fileFilterGroupAtUserPersonalFolderDefaultName = BuildReportTool.Util.GetUserHomeFolder() + "/" + BuildReportTool.Options.BUILD_REPORTS_DEFAULT_FOLDER_NAME + "/" + FILE_FILTERS_USED_FILENAME;
            if (File.Exists(fileFilterGroupAtUserPersonalFolderDefaultName))
            {
            //Debug.Log("will use file filter from default user folder: " + fileFilterGroupAtUserPersonalFolderDefaultName);
            return fileFilterGroupAtUserPersonalFolderDefaultName;
            }

            // no dice. create a file filter group xml file at user personal folder
            if (!Directory.Exists(userFileFilterSavePath))
            {
            Debug.Log("Created a new Build Report File Filter Config XML File at " + userFileFilterSavePath);
            Directory.CreateDirectory(userFileFilterSavePath);
            }
            SaveFileFilterGroupToFile(fileFilterGroupAtUserPersonalFolder, _defaultFileFilters);
            return fileFilterGroupAtUserPersonalFolder;
        }

Same methods

FiltersUsed::GetProperFileFilterGroupToUseFilePath ( ) : string