public LoadGameScreen(int widthScreen, int heightScreen, IScreenMaster master) : base(widthScreen, heightScreen, master)
{
Texture2D up = Load<Texture2D>("Image/buttonUp");
Texture2D down = Load<Texture2D>("Image/buttonDown");
SpriteFont font = Load<SpriteFont>("Font/text");
int centerX = widthScreen / 2 - up.Width / 2;
ColorRect c = new ColorRect(0, 0, widthScreen, heightScreen, Color.Black);
bg = c;
Label t = new Label(widthScreen / 2, 10, font, "Load Game");
t.x -= (int)t.GetDim().X / 2;
title = t;
Button back = new TextButton(centerX, heightScreen - up.Height - 10, up, down, font, "Back");
back.select += delegate() { ChangeScreen<MainMenuScreen>(); };
buttons.Add(back);
}
}