override public bool EndFindingTAs()
{
if(!base.EndFindingTAs()) {
return false;
}
// Steady-state arrived at once the node has been connected. Steady-state
// means we need to continually check the Dht to prevent partitions.
Interlocked.Exchange(ref _steady_state, 1);
_fe = Brunet.Util.FuzzyTimer.Instance.DoEvery(SeekTAs, DELAY_MS * 30, DELAY_MS / 2);
SeekTAs(DateTime.UtcNow);
return true;
}
}