/// <summary>
/// Broadcasts a message to all players in a room, EXCEPT for the one specified
/// </summary>
/// <param name="gameMessage">IMessage to send</param>
/// <param name="player">Player NOT to send to</param>
public void BroadcastExcept(IMessage gameMessage, Player player)
{
BroadcastExcept(gameMessage,
(NetConnection)NetServer.Connections.Where(x => x.RemoteUniqueIdentifier == player.RemoteUniqueIdentifier &&
Server.PlayerFromRUI(x.RemoteUniqueIdentifier, true).Map.ID == player.Map.ID)
.ElementAt(0));
}