Bricklayer.Server.World.Map.PlayerFromRUI C# (CSharp) Метод

PlayerFromRUI() публичный Метод

Returns a player from a RemoteUniqueIdentifier (The unique player network ID)
public PlayerFromRUI ( long RUI, bool ignoreError = false ) : Player
RUI long
ignoreError bool
Результат Bricklayer.Server.Entities.Player
        public Player PlayerFromRUI(long RUI, bool ignoreError = false)
        {
            foreach (Player player in Players)
                if (player.RemoteUniqueIdentifier == RUI)
                    return player;
            if (!ignoreError)
                throw new KeyNotFoundException("Could not find player from RemoteUniqueIdentifier: " + RUI);
            else
                return null;
        }