Box2D.Dynamics.Joints.FrictionJointDef.Initialize C# (CSharp) Метод

Initialize() публичный Метод

Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
public Initialize ( Body bA, Body bB, Vec2 anchor ) : void
bA Body
bB Body
anchor Box2D.Common.Vec2
Результат void
        public void Initialize(Body bA, Body bB, Vec2 anchor)
        {
            BodyA = bA;
            BodyB = bB;
            bA.GetLocalPointToOut(anchor, LocalAnchorA);
            bB.GetLocalPointToOut(anchor, LocalAnchorB);
        }