public void StoreImpulses()
{
for (int i = 0; i < Count; i++)
{
ContactVelocityConstraint vc = VelocityConstraints[i];
Manifold manifold = Contacts[vc.ContactIndex].Manifold;
for (int j = 0; j < vc.PointCount; j++)
{
manifold.Points[j].NormalImpulse = vc.Points[j].NormalImpulse;
manifold.Points[j].TangentImpulse = vc.Points[j].TangentImpulse;
}
}
}