public override void ComputeAABB(AABB aabb, Transform xf, int childIndex)
{
Vec2 v1 = pool1;
Vec2 v2 = pool2;
Transform.MulToOutUnsafe(xf, Vertex1, v1);
Transform.MulToOutUnsafe(xf, Vertex2, v2);
Vec2.MinToOut(v1, v2, aabb.LowerBound);
Vec2.MaxToOut(v1, v2, aabb.UpperBound);
aabb.LowerBound.X -= Radius;
aabb.LowerBound.Y -= Radius;
aabb.UpperBound.X += Radius;
aabb.UpperBound.Y += Radius;
}