BouncingBall.Scene.Scene C# (CSharp) Метод

Scene() публичный Метод

public Scene ( double g, double ballSize, Point ballIinitialLocation, System.Windows.Vector ballIinitialVelocity, int maxAfterimageCount, System.TimeSpan afterimageInterval ) : System
g double
ballSize double
ballIinitialLocation Point
ballIinitialVelocity System.Windows.Vector
maxAfterimageCount int
afterimageInterval System.TimeSpan
Результат System
        public Scene(double g, double ballSize, Point ballIinitialLocation, Vector ballIinitialVelocity, int maxAfterimageCount, TimeSpan afterimageInterval)
        {
            this.g = g;
            BallSize = ballSize;
            this.ballIinitialLocation = ballIinitialLocation;
            this.ballIinitialVelocity = ballIinitialVelocity;
            MaxAfterimageCount = maxAfterimageCount;
            this.AfterimageInterval = afterimageInterval;

            xPositions = new FixedSizeQueue<double>(maxAfterimageCount);
            yPositions = new FixedSizeQueue<double>(maxAfterimageCount);
        }