Bounce.LevelEditor.RoomSelectDialog.RoomSelectDialog C# (CSharp) Метод

RoomSelectDialog() публичный Метод

public RoomSelectDialog ( GameWorld wld, bool selectRoom, string title ) : System
wld GameWorld
selectRoom bool
title string
Результат System
        public RoomSelectDialog(GameWorld wld, bool selectRoom, string title)
        {
            world = wld;
            this.selectRoom = selectRoom;

            InitializeComponent();

            this.Text = title;

            //If we are just selecting a room, then hide the door stuff.
            if (selectRoom)
            {
                this.doors_ListBox.Enabled = false;
                this.exit_Label.Enabled = false;
            }

            //Populate the list of rooms in the world
            foreach (Room room in world.Rooms)
            {
                room_ListBox.Items.Add(room.name);
            }

            room_ListBox.SelectedIndex = 0;
        }