Borodar.ReorderableList.Internal.SerializedPropertyUtility.CopyPropertyValueSingular C# (CSharp) Метод

CopyPropertyValueSingular() приватный статический Метод

private static CopyPropertyValueSingular ( UnityEditor.SerializedProperty destProperty, UnityEditor.SerializedProperty sourceProperty ) : void
destProperty UnityEditor.SerializedProperty
sourceProperty UnityEditor.SerializedProperty
Результат void
        private static void CopyPropertyValueSingular(SerializedProperty destProperty, SerializedProperty sourceProperty)
        {
            switch (destProperty.propertyType) {
                case SerializedPropertyType.Integer:
                    destProperty.intValue = sourceProperty.intValue;
                    break;
                case SerializedPropertyType.Boolean:
                    destProperty.boolValue = sourceProperty.boolValue;
                    break;
                case SerializedPropertyType.Float:
                    destProperty.floatValue = sourceProperty.floatValue;
                    break;
                case SerializedPropertyType.String:
                    destProperty.stringValue = sourceProperty.stringValue;
                    break;
                case SerializedPropertyType.Color:
                    destProperty.colorValue = sourceProperty.colorValue;
                    break;
                case SerializedPropertyType.ObjectReference:
                    destProperty.objectReferenceValue = sourceProperty.objectReferenceValue;
                    break;
                case SerializedPropertyType.LayerMask:
                    destProperty.intValue = sourceProperty.intValue;
                    break;
                case SerializedPropertyType.Enum:
                    destProperty.enumValueIndex = sourceProperty.enumValueIndex;
                    break;
                case SerializedPropertyType.Vector2:
                    destProperty.vector2Value = sourceProperty.vector2Value;
                    break;
                case SerializedPropertyType.Vector3:
                    destProperty.vector3Value = sourceProperty.vector3Value;
                    break;
                case SerializedPropertyType.Vector4:
                    destProperty.vector4Value = sourceProperty.vector4Value;
                    break;
                case SerializedPropertyType.Rect:
                    destProperty.rectValue = sourceProperty.rectValue;
                    break;
                case SerializedPropertyType.ArraySize:
                    destProperty.intValue = sourceProperty.intValue;
                    break;
                case SerializedPropertyType.Character:
                    destProperty.intValue = sourceProperty.intValue;
                    break;
                case SerializedPropertyType.AnimationCurve:
                    destProperty.animationCurveValue = sourceProperty.animationCurveValue;
                    break;
                case SerializedPropertyType.Bounds:
                    destProperty.boundsValue = sourceProperty.boundsValue;
                    break;
                case SerializedPropertyType.Gradient:
                    //!TODO: Amend when Unity add a public API for setting the gradient.
                    break;
            }
        }