private void Build()
{
var files = Directory.GetFiles(BlockStudioProjectService.SolcOutputPath);
foreach (var file in files)
{
File.Delete(file);
}
tvFiles.Nodes.Clear();
var x = BlockStudioProjectService.BlockStudioProject.Connection.EthereumService.CompileSolidity(fsSource.Text);
SolcService.Compile(fsSource.Text);
tabBlockchain.Enabled = true;
//var result = _connection.EthereumService.CompileSolidity(txtSource.Text);
}