public void Initialize()
{
if (this.mapThumbs.Count > 0)
this.mapThumbs[selected].unselect();
this.selected = 0;
this.nextState = null;
AudioManager.TriggerLevelSelect();
KeyboardState keyState = Keyboard.GetState();
GamePadState padState = GamePad.GetState(PlayerIndex.One);
if (keyState.IsKeyDown(Keys.Enter))
{
prematureEnter = true;
}
}