public void Update(GameTime gameTime)
{
frameTimer += (float)gameTime.ElapsedGameTime.TotalMilliseconds;
if(frameTimer > frameLength)
{
frameTimer -= frameLength;
onFrame++;
if(onFrame > frameNum)
{
aniList.Remove(this);
}
else
{
frame.X = onFrame * (int)(sheet.Width/frameNum);
}
}
}